5/05/2011
4/19/2011
NTU agreed me to to stay a month longer / plans to continue work on the project to obtain the prototype reacts to movement
So, we have got new things to think about them
NEW QUESTIONS:
1.what are the shoots
2.the smooth transition points
3.how long each is
4.storyboard?
5.if there is a movement - to which shoot it goes
6.if there isn't movement - to which shoot it goes
7.if there isn't movement which of the shoots we can see
8.timming / loops
9.new shoots / what shoots should I draw / add and where
NEW ANSWERS:
1.there are three shoots
-birds- natural behaviour
-birds- startled flying away
-birds- coming back to their previous places
2.it is verry important to create smooth tranzition points between shoots
3.I am planning timing for shoots like that:
for 1.birds coming back - about 30 second
for 2. natural behavior - about 1 or 1,5 min
for 3. birds frightened fly away - about 30 second
using loops
4.storyboard?
5.if there is a movement - startled birs flying away
6.if there isn't movement - the animials will came back, and they willl start behaviour normally until you didnt startled them again, if you will stay without movement little longer - you could be an observator for longer.
so maybe there should be just 2 video shoots?
one with birds flying away
another with birds turning back, and than with natural behaviour on the same track?
7.if there isn't movement we can see / observe natural behavior of birds, like a hidden voyeurist.
8.timming / loops
loop as a conscious a means of expression
9.I am going to draw few new shoots,
- especially to variegate master view when I am showing natural birds behaviour,
it is too efficient in expression now, I'd like to make it more expressive and natural-like and more interesting that way
- probably I am going to varietage also close - ups and transition between them
NEW QUESTIONS:
1.what are the shoots
2.the smooth transition points
3.how long each is
4.storyboard?
5.if there is a movement - to which shoot it goes
6.if there isn't movement - to which shoot it goes
7.if there isn't movement which of the shoots we can see
8.timming / loops
9.new shoots / what shoots should I draw / add and where
NEW ANSWERS:
1.there are three shoots
-birds- natural behaviour
-birds- startled flying away
-birds- coming back to their previous places
2.it is verry important to create smooth tranzition points between shoots
3.I am planning timing for shoots like that:
for 1.birds coming back - about 30 second
for 2. natural behavior - about 1 or 1,5 min
for 3. birds frightened fly away - about 30 second
using loops
4.storyboard?
like that
5.if there is a movement - startled birs flying away
6.if there isn't movement - the animials will came back, and they willl start behaviour normally until you didnt startled them again, if you will stay without movement little longer - you could be an observator for longer.
so maybe there should be just 2 video shoots?
one with birds flying away
another with birds turning back, and than with natural behaviour on the same track?
7.if there isn't movement we can see / observe natural behavior of birds, like a hidden voyeurist.
8.timming / loops
loop as a conscious a means of expression
9.I am going to draw few new shoots,
- especially to variegate master view when I am showing natural birds behaviour,
it is too efficient in expression now, I'd like to make it more expressive and natural-like and more interesting that way
- probably I am going to varietage also close - ups and transition between them
guide for users / to summary
You can use, interact and control the sequences of animation by your moves and sounds.
Try to move, to stop moving, clap your hands and check what will happen !
If there is a movement or sound made by you in the projection space - the birds moving also - out of frame
If detectors won't detect your movement - you can observe birds cause they won't fly away if you will stay in calm.
visualization of the projection space
ANOTHER PROPOSITION OF DESIGN FOR PROJECTION SPACE
1.using all walls and ceiling, Speakers 5.1 - Surround Sound Speakers
1.using all walls and ceiling, Speakers 5.1 - Surround Sound Speakers
2.using one screen - projection space just for one person, more tight and cozy
3.Using just one wall for projection, associations with traditional form / cinema
4.Using oval or round shaped space for a projection. pictures and sounds surrounding the viewer,
Speakers 5.1 - Surround Sound Speakers, large force applied of sound and image.
5.Radius space for the projection, angle of view of the human eye, about 180 °, projection will encompass approx more than 180 ° in order to fit the angle of view
my external influences / what artists and designers I have looked at, I've been influenced by and have influenced this project
Pam Hogg
Pam Hogg is a fashion designer, singer/songwriter and scriptwriter/director from the United Kingdom
for more info visit official page http://pamhogg.com/
to the works of this artist I accidentally bump into, while I looked through the morning newspaper Metro.
Her outfits are very brave, weird and fresh. Especially exerted an impression on me collection from the
latest show in London, called "Pam Hogg: Far From the Madding Crowd"
you can see video from this avesome show here!
Alfred Hitchcock "The Birds" Movie
Just a simple visual associations, however, film for its time, with the whole post-production did a
great impression on me. While I was searching visual material and stills from this movie
I have found also the Alfred Hitchcock Barbie Doll, it is totally awesome that you can buy
with your child a Barbie Doll and play a scene from Alfred Hitchcock's movie!
This is also a must-have for the lovers of cinema. Sometimes you can find it on http://www.ebay.co.uk/
Alfred Hitchcock The Birds Barbie Doll
PSYOP
pictures from http://www.dexigner.com/news/7939
MTV HD Station ID's: "Crow" Airdate: March 2006
1x 90sec / 6x 15sec
Directors - Marie Hyon and Marco Spier
Executive Producer - Justin Booth-Clibborn
Producer - Lucia Grillo
Flame Artist - Eben Mears
Lead 3-D Artist - Pakorn Bupphavesa
3D Artists/Animators -Laurent Barthelemy / Alvin Bae / Todd Akita / Kevin Estey / Damon
CiarelliDave Barosin / Jason Goodman / Lutz Vogel / Mate Steinforth / Ajit Menon
2D/Rotoscope - Ella Boliver / J Bush / BeeJin Tan
Junior Flame - Jaime Aguirre
Editor - Brett Goldberg
Music: Q Department
Producer: Julie Hurwitz
Composer: Drazen Bosnjak
MTV On Air Design
Producer: Raffaela Saccone
Senior Design Director: Rodger Belknap
Vice President: Romy Mann
Tech Credits for MTV : SOFTIMAGE|XSI Autodesk Maya for 3D / Adobe Photoshop
About PSYOP
New York City-based PSYOP is an inspiring culmination of creativity, collaboration and production
focused on providing visual solutions in motion for the advertising & marketing, video gaming,
broadcast and music video industries.
“Advertising and animation are fields that have their own visual traditions, business cultures, and technical methodologies. Surprising results emerge when graphic design takes the lead in an ad campaign or an animated spot, as seen in the rich, painterly work of PSYOP, a multimedia design firm which creates, print, animation, and branding campaigns.
At PSYOP, the creative process begins with still imagery generated by a team of designers and composed from drawn illustrations as well as photographs. These initial images, often build from dozens of layers of color, texture, and imagery, are then interpreted as a moving sequence.
PSYOP borrowed its name from the U.S. government’s Psychological Operations division, and the company has cheekily adopted the agency’s slogan as well: “Persuade, Change, and Influence”. At a time when consumers are bombarded with more messages from more media than ever before, Psyop seeks to win over the hearts and minds of the public through creative content that people willingly seek out and enjoy, especially on the internet, where compelling ads spread via word of mouth..”
Cooper-Hewitt National Design Triennial 2006
“ The Past is a Foreign Country”
Centre of Contemporary Art in Torun
23.01 – 2.05.2010
Artists: Johanna Billing / Persijn Broersen & Margit Lukács / Banu Cennetoğlu / Šejla Kamerić / Deimantas Narkevičius / Agnieszka Polska / Jasper Rigole / Slavs and Tatars / Jutta Strohmaier / Levi van Veluw / Ingrid Wildi / Krzysztof Zieliński / Edwin Zwakman
curators: Aleksandra Kononiuk, Agnieszka Pindera
exhibition design: Jeroen de Vries
graphic design: Kasia Korczak & Boy Vereecken
"The international exhibition entitled The Past is a Foreign Country presents the works of artists that materialize places from memories, animate invented geographies, ask questions concerning their connection to identity and analyze the nature of remembering and forgetting.
The exhibition area is arranged by the Dutch artist Jeroen de Vries, who thus refers to phrenology – the picturesque scientific theory of the 18th and 19th centuries that binds together geography and the human mind. It described the brain as a mosaic of areas, different in form and structure, that are responsible for the various physiological functions of the body. Franz Joseph Gall, the German scholar of anatomy and the creator of the concept thought that from the size and shape of the scull one could tell the efficiency of memory, the fluency of speech, or even more abstract characteristics such as the strength of the attachment to the family home, or the capability of building hope. The more advanced the development of given qualities or predispositions, the more bulging the areas responsible for them. Jacubus Doornik compared phrenology to cartography: the scull is like a map which marks the spots of human perception, desires, weaknesses and habits.
Despite the fact that the 19th century metaphor of the human brain did not find scientific confirmation, it brings about the connotation to the phenomenological approach to place, which was propagated by humanistic geography in the 1970s. Humanistic geography defines place as an area accumulating emotions, habits and customs. Places appear gradually, they gain their 'bulge', their complexity and features over time, in the process of gathering memories and meanings.
The artists that have been invited to participate in the project document various places, such as utopian places (Paradise Recollected by Jasper Rigole), archetypical places (The Calendar by Agnieszka Polska), close places (diptychs from the Briesen series by Krzysztof Zieliński), historical places (Legend Coming True by Deimantas Narkevičius). They also picture spaces that do not belong to anyone, those that are described by Marc Augé as non-places (Here is Everywhere by Persijn Broersen i Margit Lukács). They speak of the longing for one’s place in the world, as does HomeSICK by Šejla Kamerić, the work that opens the exhibition.
The continuous wanderlust, a nostalgia for a foreign country, the necessity to escape and cross boundaries which is discussed by the artists, discourages from settling down. The topophilia – emotional, aesthetic or intellectual connection between a human being and a given place, is being replaced by topophobia – a hostility towards places. Contemporary tourists, migrants and virtual travelers are consistently losing their will to settle down. The continuous relocating and the process of erasing places from the memory is accompanied by the feeling of uncertainty and fear of the surrounding world, which in turn, paradoxically causes a longing for stability.
The Past is a Foreign Country will make a map of recreated and invented places, an accumulation of various emotions – nostalgia, despair, irony, happiness – thus posing the question: what is place today?"
from http://csw.torun.pl/
Particularly this work above impressed me and will remain for long in my memory. This is the type of organization dealing with collective memory which has their coworkers around the world. They are traveling in order to collect old films tapes from different regions and time and places, registred by different peoples. Coworkers searched on attics in folks houses, buy thesemoments from life which we would like to catch, stop for longer, do not let them disappear from our memory used films tapes from antiques fairs and sent them to the company. Then, other pathfinders doing some research about this found motion pictures to finally show it, as the form of art, as a video made of mixed found footages ( private video from different peoples from different places ) and diagram to show - which of motives/schemas in our everyday, private life we wont to register, a moments, which we would like to catch, stop for longer, do not let them disappear from our memory. To conclude, the most surprising, when we look at this graph, is that the human behaviors, important for us private events, things that we want to remember and immortalize - can be shown using a chart, diagram, where everything is linear, repetitive - as proof of the existence some kind of collective/visual consciousness, collective memory - against the common, current sense of uniqueness and prominence of individuals. I find it as beautiful and scary in the same time..
Born Lukasz Banach in 1980 in Bochnia is a Polish painter, musician, writer, film maker, visual artist.
His work has been exhibited at Warsaw's Centre for Contemporary Art (Ujazdowski Castle) and
at Jeune Création Européenne 2007 in France. Very difficult to classify artist.
His paintings and films are abstractive, expressionist, autobiographical and move social themes .
He doing computer stimulation ( behaviour of the crowd, the physical simulation etc.)
His work has been exhibited at Warsaw's Centre for Contemporary Art (Ujazdowski Castle) and
at Jeune Création Européenne 2007 in France. Very difficult to classify artist.
His paintings and films are abstractive, expressionist, autobiographical and move social themes .
He doing computer stimulation ( behaviour of the crowd, the physical simulation etc.)
The influences exerted on me by his works, we can understand much wider, as semantics.
What do I think about it is very difficult to express using words
If you will have opportunity, I would recommend you to see the movie "Sailor" by Norman Leto,
and read a book wit the same title - which constitutes together with the film a kind of total art diptych.
and read a book wit the same title - which constitutes together with the film a kind of total art diptych.
_____________________________________________
from the animator's point of view...
There were few people, whom I had not met in my life, I would never not occupy the animation
Piotr Dumała
A film director and animator. His animation technique is original and fascinating, among the most
interesting of the last 30 years. While training to be a sculptor, he discovered that scratching images into
painted plaster could be a beautiful way to create animations. This is only one technique of a method
called destructive animation, where one image is erased (in this case, painted over) and re-drawn to
create the next frame in the sequence. William Kentridge is another artist who works in this destructive
way. Dumala's main themes, and the way to show them, recall ostensibly the world of writer Franz
Kafka, His film, Crime and Punishment, was included in the Animation Show of Shows. HERE you
can see his movies. I met him as a 12 year old girl and his art had a great influence on me.
Izabela Plucinska
Filmmaker for animated films. She finished the Academy of Arts in Lodz (Graphics and Design) and the
Polish National Film School in Lodz (Animation Departament). During her studies in the Film School she
found techniques which she continue to develop and express her arts with. The mentioned technique is
sculpturing with clay, which resembles relief"
I took a part in the animation workshop conducted by Iza and her friend Marcus,
she shownd me how to animate things. I've done one of my first movies there.
Janek Koza
Born in 1970 in Wrocław. Studied at the Academy of Fine Arts in Wrocław. Black humour and
aggressive stroke – careless, jagged. Janek Koza’s style is easily recognizable no matter whether it is a
comic book, a cartoon, an advert or a painting. His drawings are simplistic and gruesome, disregarding
the rules of perspective and proportion His characters are ugly on purpose and the stories of human
relationships, told with a pinch of irony, are unusually complicated.
You can see his exciting movies HERE
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